1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Panels/Starter.gd
T
fallingshrimp c28d725d3e feat(多人游戏): 添加连接状态检查和断开连接功能
- 在MultiplayerState中添加isConnected方法检查连接状态
- 修改launchServer和connectClient方法以更新连接状态
- 在Starter面板中添加断开连接按钮并实现状态同步
- 更新UI显示连接状态和颜色
2025-11-09 15:24:24 +08:00

41 lines
1.4 KiB
GDScript

@tool
extends FullscreenPanelBase
@onready var diffEdit: HSlider = $"%diffEdit"
@onready var startBtn: Button = $"%startBtn"
@onready var levelShow: Label = $"%levelShow"
@onready var hostInput: LineEdit = $"%hostInput"
@onready var portInput: LineEdit = $"%portInput"
@onready var launchBtn: Button = $"%launchBtn"
@onready var connectBtn: Button = $"%connectBtn"
@onready var maxPlayerInput: LineEdit = $"%maxPlayerInput"
@onready var connectionState: Label = $"%connectionState"
@onready var disconnectBtn: Button = $"%disconnectBtn"
func _ready():
diffEdit.min_value = GameRule.difficultyRange.x
diffEdit.max_value = GameRule.difficultyRange.y
startBtn.pressed.connect(
func():
Wave.next()
UIState.closeCurrentPanel()
)
maxPlayerInput.text_changed.connect(
func(text):
MultiplayerState.maxPlayer = int(text)
)
launchBtn.pressed.connect(
func():
MultiplayerState.launchServer(int(portInput.text))
)
setState(MultiplayerState.ConnectionState.DISCONNECTED)
func _physics_process(_delta):
levelShow.text = "%d ∈ [%d, %d]" % [diffEdit.value, diffEdit.min_value, diffEdit.max_value]
GameRule.difficulty = diffEdit.value
func setState(state: MultiplayerState.ConnectionState):
MultiplayerState.state = state
connectionState.text = "状态:%s" % MultiplayerState.stateTextMap[state]
connectionState.modulate = MultiplayerState.stateColorMap[state]
disconnectBtn.disabled = not MultiplayerState.isConnected()