mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
c3ab252c41
添加新的音效资源并修改小鸡角色的属性配置: 1. 新增濒死音效"Dun Dun Dunnn.wav"和受伤音效"foxhurt.mp3" 2. 将小鸡最大生命值从1500调整为15 3. 添加濒死状态检测,当生命值低于10%时播放特殊音效 4. 调整粒子效果和状态栏位置
115 lines
3.9 KiB
Plaintext
115 lines
3.9 KiB
Plaintext
[gd_scene load_steps=15 format=3 uid="uid://b0ncrvm8u4pox"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_goqmy"]
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[ext_resource type="Script" uid="uid://b2gg1fh0bflu7" path="res://scripts/Contents/Characters/Chick.gd" id="2_r6bub"]
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[ext_resource type="AudioStream" uid="uid://bp41p33g0mep6" path="res://resources/sounds/effect/foxhurt.mp3" id="3_x766l"]
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[ext_resource type="AudioStream" uid="uid://bgo8p1l77xrbe" path="res://resources/sounds/effect/Magic Spell.wav" id="4_2qabh"]
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[ext_resource type="AudioStream" uid="uid://b10u6iir6uvqn" path="res://resources/sounds/effect/BigLaser.wav" id="4_mrsne"]
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[ext_resource type="AudioStream" uid="uid://bf34p3xnsosgj" path="res://resources/sounds/effect/Dun Dun Dunnn.wav" id="4_w0sit"]
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[ext_resource type="AudioStream" uid="uid://cee6rxv2uqynh" path="res://resources/sounds/effect/Flame.ogg" id="5_vcsbb"]
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[ext_resource type="PackedScene" uid="uid://dny25qkcvtaa2" path="res://components/Effects/FirePot.tscn" id="6_kvx3n"]
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[ext_resource type="AudioStream" uid="uid://dn6bijr513wyp" path="res://resources/sounds/effect/Drum Boing.wav" id="7_qjhwc"]
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[ext_resource type="Texture2D" uid="uid://k0hcr5u2xlk6" path="res://resources/characters/chick/fox.png" id="8_k8ox8"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_xji3d"]
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animations = [{
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"frames": [],
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"loop": true,
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"name": &"idle",
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"speed": 5.0
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}, {
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"frames": [],
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"loop": true,
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"name": &"walk",
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"speed": 5.0
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}]
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[sub_resource type="SpriteFrames" id="SpriteFrames_x766l"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("8_k8ox8")
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}],
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"loop": true,
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"name": &"idle",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("8_k8ox8")
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}],
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"loop": true,
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"name": &"walk",
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"speed": 5.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_x766l"]
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size = Vector2(57, 114)
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[sub_resource type="CircleShape2D" id="CircleShape2D_w0sit"]
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radius = 61.03278
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[node name="Chick" instance=ExtResource("1_goqmy")]
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script = ExtResource("2_r6bub")
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isBoss = true
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displayName = "狐狸"
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drops = Array[int]([0, 1])
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dropCounts = Array[Vector2]([Vector2(10, 30), Vector2(15, 50)])
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appleCount = Vector2i(2, 4)
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hurtAudioRate = 0.1
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[node name="hurt" parent="sounds" index="3"]
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stream = ExtResource("3_x766l")
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[node name="attack1" type="AudioStreamPlayer2D" parent="sounds" index="6"]
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stream = ExtResource("4_mrsne")
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volume_db = -10.0
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[node name="attack2" type="AudioStreamPlayer2D" parent="sounds" index="7"]
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stream = ExtResource("5_vcsbb")
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[node name="attack3" type="AudioStreamPlayer2D" parent="sounds" index="8"]
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stream = ExtResource("7_qjhwc")
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[node name="attack0" parent="sounds" index="9"]
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stream = ExtResource("4_2qabh")
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[node name="readyToDie" type="AudioStreamPlayer2D" parent="sounds" index="10"]
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stream = ExtResource("4_w0sit")
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volume_db = 10.0
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[node name="texture" parent="." index="3"]
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position = Vector2(0, -37)
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sprite_frames = SubResource("SpriteFrames_xji3d")
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animation = &"walk"
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[node name="staticAnimation" parent="texture" index="1"]
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position = Vector2(0, -94)
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scale = Vector2(0.72807497, 0.72807497)
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sprite_frames = SubResource("SpriteFrames_x766l")
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animation = &"idle"
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[node name="hitbox" parent="texture/hurtbox" index="0"]
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position = Vector2(-0.5, -113)
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shape = SubResource("RectangleShape2D_x766l")
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[node name="hitbox2" type="CollisionShape2D" parent="texture/hurtbox" index="1"]
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position = Vector2(117, -149)
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shape = SubResource("CircleShape2D_w0sit")
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[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
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position = Vector2(134, -130)
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[node name="firepot" parent="texture/weapons/normal" index="0" instance=ExtResource("6_kvx3n")]
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unique_name_in_owner = true
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[node name="foot" type="Node2D" parent="texture/weapons" index="1"]
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position = Vector2(56, 28)
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[node name="trailParticle" parent="texture" index="7"]
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position = Vector2(1, -107)
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[node name="statebar" parent="." index="4" node_paths=PackedStringArray("entity")]
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position = Vector2(0, -227)
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entity = NodePath("..")
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