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Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/ChainGun.gd
T
fallingshrimp de7dd468fe refactor(ChainGun): 调整武器属性和子弹生成逻辑
修改ChainGun的数值属性和子弹生成方式,新增split参数控制子弹间距
调整BossBar的样式和位置,删除未使用的shader文件
2025-09-23 22:29:22 +08:00

16 lines
475 B
GDScript

extends BulletBase
var count: int = 1
var splits: float = 10.0
@onready var anchor: Node2D = $"%anchor"
func spawn():
for j in count:
for i in BulletBase.generate(ComponentManager.getBullet("PurpleCrystalSmall"), launcher, anchor.global_position, rotation):
i.damage = damage
var dir = Vector2.from_angle(i.rotation).rotated(deg_to_rad(-90))
i.global_position += dir * (count - j * 2) * splits / 2
func ai():
PresetBulletAI.lockLauncher(self, launcher, true)