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Files
Dog-Lynx-And-HCN/scripts/Contents/Characters/Chick.gd
T

33 lines
1.1 KiB
GDScript

extends EntityBase
class_name Chick
@onready var firepot = $"%firepot"
func _ready():
fields[FieldStore.Entity.MAX_HEALTH] = 1000
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.1
super._ready()
func ai():
move(currentFocusedBoss.position - position)
if currentFocusedBoss.position.distance_to(position) < 300:
tryAttack(1)
else:
tryAttack(0)
func attack(type):
if type == 0:
var weaponPos = findWeaponAnchor("normal")
BulletBase.generate(preload("res://components/Bullets/Diamond.tscn"), self, weaponPos, rotation + deg_to_rad(MathTool.randc_from([-90, 90])))
elif type == 1:
var weaponPos = findWeaponAnchor("normal")
var target = weaponPos.angle_to_point(currentFocusedBoss.position)
firepot.global_rotation = target
firepot.shot()
BulletBase.generate(preload("res://components/Bullets/FireScan.tscn"), self, weaponPos, target)
# elif type == 2:
# var weaponPos = findWeaponAnchor("normal")
# var target = weaponPos.angle_to_point(currentFocusedBoss.position)
# firepot.global_rotation = target
# firepot.shot()
BulletBase.generate(preload("res://components/Bullets/Laser.tscn"), self, weaponPos, target)