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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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c74087454a
修改多个武器和召唤物的攻击逻辑,将直接设置damage属性改为设置baseDamage属性 添加BulletBase类型检查确保安全访问子弹属性 移除Weapon.gd中冗余的鼠标事件连接
19 lines
633 B
GDScript
19 lines
633 B
GDScript
@tool
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extends Weapon
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func update(to, origin, _entity):
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origin["atk"] += 2 * to * soulLevel
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origin["count"] += 0.2 * to * soulLevel
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origin["radius"] /= 1 + 0.05 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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for i in readStore("count"):
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var myPos = get_global_mouse_position() + QuickUI.getWindowSize() * Vector2(randf_range(-1, 1) * 0.25, -1)
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for j in BulletBase.generate(ComponentManager.getBullet("WhiteSoul"), entity,
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myPos,
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myPos.angle_to_point(get_global_mouse_position() + MathTool.randv2_range(readStore("radius")))
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):
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if j is BulletBase:
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j.baseDamage = readStore("atk")
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return true
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