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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00
Files
Dog-Lynx-And-HCN/components/Characters/MTY.tscn
T
fallingshrimp c80d3af6f9 feat(角色): 添加新角色资源及调整现有角色属性
新增狗、猫、鸡、MTY等角色的图片和动画资源,并调整部分角色的属性和动画逻辑。包括:
- 添加狗角色的行走动画和图片资源
- 更新猫角色的行走动画和碰撞体
- 调整鸡角色的属性和动画帧
- 修改MTY角色的攻击冷却时间
- 更新彩虹糖的数值属性
- 优化链式机枪的攻击力属性
- 添加企鹅角色的多帧动画资源
- 更新熊角色的行走动画和面具资源

同时修复了部分角色的碰撞体大小和位置问题。
2026-01-18 14:49:06 +08:00

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[gd_scene load_steps=8 format=3 uid="uid://b5ysxff1ujv4l"]
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_8og84"]
[ext_resource type="Script" uid="uid://b80jr04qpitly" path="res://scripts/Contents/Characters/MTY.gd" id="2_hjlm2"]
[ext_resource type="Texture2D" uid="uid://b710rxx6yq2x1" path="res://resources/characters/bird/tera-a.svg" id="3_gxm04"]
[ext_resource type="Texture2D" uid="uid://cmmvtcahw5y5e" path="res://resources/characters/bird/tera-d.svg" id="4_ndje2"]
[sub_resource type="SpriteFrames" id="SpriteFrames_gxm04"]
animations = [{
"frames": [],
"loop": true,
"name": &"idle",
"speed": 5.0
}, {
"frames": [],
"loop": true,
"name": &"walk",
"speed": 0.5
}]
[sub_resource type="SpriteFrames" id="SpriteFrames_hjlm2"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_gxm04")
}],
"loop": true,
"name": &"idle",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_gxm04")
}, {
"duration": 1.0,
"texture": ExtResource("4_ndje2")
}],
"loop": true,
"name": &"walk",
"speed": 0.5
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_fdkbo"]
size = Vector2(138, 181)
[node name="MTY" instance=ExtResource("1_8og84")]
script = ExtResource("2_hjlm2")
displayName = "猫头鹰"
drops = Array[int]([0, 1, 3])
dropCounts = Array[Vector2]([Vector2(3, 6), Vector2(2, 4), Vector2(1, 3)])
useStatic = true
hurtAudioRate = 0.05
[node name="texture" parent="." index="3"]
position = Vector2(0, -64)
sprite_frames = SubResource("SpriteFrames_gxm04")
[node name="staticBackground" parent="texture" index="0"]
scale = Vector2(0.23718655, 0.23718655)
[node name="staticAnimation" parent="texture" index="1"]
position = Vector2(0, -27)
scale = Vector2(1.42485, 1.42485)
sprite_frames = SubResource("SpriteFrames_hjlm2")
animation = &"idle"
[node name="hitbox" parent="texture/hurtbox" index="0"]
position = Vector2(0, -26.5)
shape = SubResource("RectangleShape2D_fdkbo")
[node name="statebar" parent="." index="4"]
position = Vector2(0, -199)