mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
e44458e816
调整Cogwheel子弹的减速系数slow从乘以2改为固定0.5,使减速更平滑 移除Rooster角色中非发布版本的额外子弹数量测试代码
43 lines
1.3 KiB
GDScript
43 lines
1.3 KiB
GDScript
extends BulletBase
|
|
class_name CogwheelBullet
|
|
|
|
var initialRotate: float = 0
|
|
var rotateSpeed: float = 0
|
|
var dotTime: float = 0
|
|
var slow: float = 0.2
|
|
|
|
func spawn():
|
|
slow *= initialRotate / 15.0
|
|
func ai():
|
|
PresetBulletAI.forward(self, rotation)
|
|
texture.rotation_degrees += rotateSpeed
|
|
if rotateSpeed < 0:
|
|
speed += slow
|
|
PresetBulletAI.trace(self, launcher.position, 0.1)
|
|
if position.distance_to(launcher.position) < 100:
|
|
tryDestroy()
|
|
else:
|
|
speed = initialSpeed * (rotateSpeed / initialRotate)
|
|
if rotateSpeed >= 0 and rotateSpeed / slow <= 0:
|
|
slow = 0.5
|
|
dotTime = 1000 / (rotateSpeed)
|
|
rotateSpeed -= slow
|
|
func applyDot():
|
|
hitbox.disabled = true
|
|
await TickTool.frame()
|
|
hitbox.disabled = false
|
|
await TickTool.millseconds(dotTime / launcher.fields[FieldStore.Entity.ATTACK_SPEED])
|
|
await TickTool.frame() # 等至少一帧,防止跳帧导致没检测到伤害
|
|
return true
|
|
|
|
func refract(newBullet: BulletBase, _entity: EntityBase, _index: int, _total: int, _lastBullet: float):
|
|
if newBullet is CogwheelBullet:
|
|
newBullet.initialRotate = initialRotate
|
|
newBullet.rotateSpeed = initialRotate
|
|
return newBullet
|
|
func split(newBullet: BulletBase, _index: int, _total: int, _lastBullet: float):
|
|
if newBullet is CogwheelBullet:
|
|
newBullet.initialRotate = initialRotate
|
|
newBullet.rotateSpeed = initialRotate
|
|
return newBullet
|