1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-29 07:21:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/Arrow.gd
T
fallingshrimp 501e7cb48c fix(Bullets): 将箭矢的生命周期从距离改为时间
修改Arrow.tscn中的lifeDistance为lifeTime,并同步更新Arrow.gd中的相关计算逻辑,以统一使用时间作为生命周期基准
2026-01-31 13:21:49 +08:00

29 lines
764 B
GDScript

extends BulletBase
class_name Arrow
@onready var trail: GPUParticles2D = $%trail
var atk: float = 0
var waitTime: float = 0
var offsetRotation: float = 0
func register():
trail.emitting = false
hitbox.disabled = true
func ai():
if timeLived() < waitTime:
PresetBulletAI.lockLauncher(self, launcher, true)
rotation = position.angle_to_point(get_global_mouse_position()) + offsetRotation
return
else:
trail.emitting = true
hitbox.disabled = false
speed = (1 - lifeTimePercent()) * initialSpeed
baseDamage = speed * atk
PresetBulletAI.forward(self, rotation)
if speed < 1:
tryDestroy()
func succeedToHit(_dmg: float, _entity: EntityBase):
var effect = EffectController.create(ComponentManager.getEffect("ShootBlood"), position)
effect.shot()