mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-31 00:11:54 +08:00
cedb79faf3
更新多个游戏组件的配置参数和资源引用: 1. 修改武器树的攻击速率和调试标记 2. 调整伤害标签的生成偏移量 3. 更新波次数据和初始波次设置 4. 替换Kernyr角色的贴图并调整碰撞体大小 5. 修改阳毅导弹的显示名称
44 lines
1.4 KiB
Plaintext
44 lines
1.4 KiB
Plaintext
[gd_scene load_steps=6 format=3 uid="uid://dt3xviil00bw4"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_bha5j"]
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[ext_resource type="Script" uid="uid://m28dwfwmmhmh" path="res://scripts/Contents/Characters/Kernyr.gd" id="2_vkls3"]
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[ext_resource type="Texture2D" uid="uid://b1aq0k7tf1p1" path="res://resources/characters/kernyr/kernyr.jpg" id="3_vkls3"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_vkls3"]
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animations = [{
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"frames": [],
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"loop": true,
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"name": &"idle",
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"speed": 5.0
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}, {
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"frames": [],
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"loop": true,
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"name": &"walk",
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"speed": 5.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_vkls3"]
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size = Vector2(190, 190)
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[node name="Kernyr" instance=ExtResource("1_bha5j")]
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script = ExtResource("2_vkls3")
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displayName = "Chick"
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drops = Array[int]([0, 1])
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dropCounts = Array[Vector2]([Vector2(30, 50), Vector2(20, 40)])
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appleCount = Vector2i(2, 5)
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[node name="texture" parent="." index="3"]
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sprite_frames = SubResource("SpriteFrames_vkls3")
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[node name="staticBackground" parent="texture" index="0"]
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position = Vector2(0, -46)
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scale = Vector2(0.3, 0.3)
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texture = ExtResource("3_vkls3")
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[node name="hitbox" parent="texture/hurtbox" index="0"]
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position = Vector2(0, -46)
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shape = SubResource("RectangleShape2D_vkls3")
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[node name="statebar" parent="." index="4"]
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position = Vector2(0, -213)
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