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Files
Dog-Lynx-And-HCN/components/Weapons/Bow.tscn
T
fallingshrimp d3cc2f94c1 feat(子弹): 增强鸡毛箭和鸡毛弓效果
- 为 ChickSprint 子弹添加 atk 属性并调整伤害计算
- 猫角色攻击时设置 ChickSprint 子弹的 atk 为 0.2
- 调整 Bow 子弹的生成延迟和角度计算精度
- 将 Bow 的箭矢数量从 1 增加到 2
- 增强 Arrow 子弹的速度、射程和视觉效果
2025-11-17 22:38:06 +08:00

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[gd_scene load_steps=4 format=3 uid="uid://dgka15811lrrj"]
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_fhedw"]
[ext_resource type="Script" uid="uid://1u8t36atj041" path="res://scripts/Contents/Weapons/Bow.gd" id="2_bou5i"]
[ext_resource type="Texture2D" uid="uid://7us1po711e3o" path="res://resources/weapons/鸡毛弓.png" id="2_ex3jl"]
[node name="Bow" instance=ExtResource("1_fhedw")]
script = ExtResource("2_bou5i")
avatarTexture = ExtResource("2_ex3jl")
displayName = "鸡毛弓"
quality = 2
costBeachball = 50
store = {
"atk": 3,
"count": 2,
"self": 0.5
}
storeType = {
"atk": 2,
"count": 1,
"self": 0
}
descriptionTemplate = "消耗$self点生命值,发射$count支[b]鸡毛箭[/b],每支造成当前飞行速度的$atk伤害。"
needEnergy = 20.0
cooldown = 500.0
debugRebuild = true
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_ex3jl")
[node name="energy" parent="container/info/infos/energyInfo" index="1"]
text = "20.0"
[node name="beachball" parent="container/info/infos" index="1"]
count = 50
[node name="soul" parent="container/info/infos" index="2"]
count = 1
[node name="name" parent="container/info" index="2"]
displayName = "鸡毛弓"
quality = 2
[node name="description" parent="container" index="2"]
text = "[center]消耗[color=cyan]0.50[/color]点生命值,发射[color=cyan]2[/color]支[b]鸡毛箭[/b],每支造成当前飞行速度的[color=cyan]300%[/color]伤害。[/center]"