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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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d3cc2f94c1
- 为 ChickSprint 子弹添加 atk 属性并调整伤害计算 - 猫角色攻击时设置 ChickSprint 子弹的 atk 为 0.2 - 调整 Bow 子弹的生成延迟和角度计算精度 - 将 Bow 的箭矢数量从 1 增加到 2 - 增强 Arrow 子弹的速度、射程和视觉效果
46 lines
1.5 KiB
Plaintext
46 lines
1.5 KiB
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://dgka15811lrrj"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_fhedw"]
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[ext_resource type="Script" uid="uid://1u8t36atj041" path="res://scripts/Contents/Weapons/Bow.gd" id="2_bou5i"]
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[ext_resource type="Texture2D" uid="uid://7us1po711e3o" path="res://resources/weapons/鸡毛弓.png" id="2_ex3jl"]
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[node name="Bow" instance=ExtResource("1_fhedw")]
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script = ExtResource("2_bou5i")
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avatarTexture = ExtResource("2_ex3jl")
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displayName = "鸡毛弓"
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quality = 2
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costBeachball = 50
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store = {
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"atk": 3,
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"count": 2,
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"self": 0.5
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}
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storeType = {
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"atk": 2,
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"count": 1,
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"self": 0
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}
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descriptionTemplate = "消耗$self点生命值,发射$count支[b]鸡毛箭[/b],每支造成当前飞行速度的$atk伤害。"
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needEnergy = 20.0
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cooldown = 500.0
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debugRebuild = true
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_ex3jl")
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[node name="energy" parent="container/info/infos/energyInfo" index="1"]
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text = "20.0"
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[node name="beachball" parent="container/info/infos" index="1"]
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count = 50
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[node name="soul" parent="container/info/infos" index="2"]
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count = 1
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[node name="name" parent="container/info" index="2"]
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displayName = "鸡毛弓"
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quality = 2
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[node name="description" parent="container" index="2"]
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text = "[center]消耗[color=cyan]0.50[/color]点生命值,发射[color=cyan]2[/color]支[b]鸡毛箭[/b],每支造成当前飞行速度的[color=cyan]300%[/color]伤害。[/center]"
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