mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
d4501ae45d
refactor: 重构子弹生成逻辑,支持分裂和折射效果 fix: 修复掉落物拾取范围和碰撞检测问题 style: 优化UI显示,添加武器品质和类型标签 docs: 更新字段描述,调整部分饲料名称和分类 perf: 优化数学工具函数,添加随机数处理工具 test: 调整波次生成逻辑,添加新敌人类型 build: 添加新资源文件和相关导入配置
37 lines
1.2 KiB
Plaintext
37 lines
1.2 KiB
Plaintext
[gd_scene load_steps=3 format=3 uid="uid://wl8u5m52708w"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_jwtmd"]
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[ext_resource type="Texture2D" uid="uid://cwfyi61xkt4bt" path="res://resources/weapons/lgbt.jpeg" id="2_ou6jo"]
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[node name="LGBT" instance=ExtResource("1_jwtmd")]
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offset_right = 190.0
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offset_bottom = 324.0
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avatarTexture = ExtResource("2_ou6jo")
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displayName = "彩虹旗"
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quality = 4
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costs = Array[int]([0, 1])
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costCounts = Array[int]([200, 100])
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store = {
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"atk": 20,
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"count": 7.0,
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"power": 0.3,
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"trace": 2.0
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}
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descriptionTemplate = "发射$count条可追踪$trace秒,效率为$power的带状彩虹,每条造成$atk点伤害。"
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needEnergy = 150.0
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_ou6jo")
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[node name="energy" parent="container/info/energyInfo" index="1"]
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text = "150.0"
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[node name="name" parent="container/info" index="2"]
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displayName = "彩虹旗"
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quality = 4
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[node name="description" parent="container" index="2"]
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size_flags_vertical = 3
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text = "发射[color=cyan]7.0[/color]条可追踪[color=cyan]2.0[/color]秒,效率为[color=cyan]0.3[/color]的带状彩虹,每条造成[color=cyan]20.0[/color]点伤害。"
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autowrap_mode = 2
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