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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Panels/Starter.gd
T
fallingshrimp d4e5a11e3d feat(多人游戏): 添加多人游戏状态管理和服务器配置功能
- 新增 MultiplayerState 类管理连接状态和服务器操作
- 在 Starter 面板中添加服务器配置和状态显示
- 实现服务器启动和最大玩家数设置功能
2025-11-09 15:19:21 +08:00

39 lines
1.3 KiB
GDScript

@tool
extends FullscreenPanelBase
@onready var diffEdit: HSlider = $"%diffEdit"
@onready var startBtn: Button = $"%startBtn"
@onready var levelShow: Label = $"%levelShow"
@onready var hostInput: LineEdit = $"%hostInput"
@onready var portInput: LineEdit = $"%portInput"
@onready var launchBtn: Button = $"%launchBtn"
@onready var connectBtn: Button = $"%connectBtn"
@onready var maxPlayerInput: LineEdit = $"%maxPlayerInput"
@onready var connectionState: Label = $"%connectionState"
func _ready():
diffEdit.min_value = GameRule.difficultyRange.x
diffEdit.max_value = GameRule.difficultyRange.y
startBtn.pressed.connect(
func():
Wave.next()
UIState.closeCurrentPanel()
)
maxPlayerInput.text_changed.connect(
func(text):
MultiplayerState.maxPlayer = int(text)
)
launchBtn.pressed.connect(
func():
MultiplayerState.launchServer(int(portInput.text))
)
setState(MultiplayerState.ConnectionState.DISCONNECTED)
func _physics_process(_delta):
levelShow.text = "%d ∈ [%d, %d]" % [diffEdit.value, diffEdit.min_value, diffEdit.max_value]
GameRule.difficulty = diffEdit.value
func setState(state: MultiplayerState.ConnectionState):
MultiplayerState.state = state
connectionState.text = MultiplayerState.stateTextMap[state]
connectionState.modulate = MultiplayerState.stateColorMap[state]