mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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d54c050be9
将分散在各处的资源加载逻辑统一到ComponentManager中管理 添加对UI组件、主题、物品纹理和饲料的集中管理 移除SkillIconBase.tscn并迁移到UI目录
31 lines
949 B
GDScript
31 lines
949 B
GDScript
@tool
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extends HBoxContainer
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class_name ItemShow
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@export var type: ItemStore.ItemType = ItemStore.ItemType.BASEBALL
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@export var count: int = 0
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@export var autoFree: bool = false
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@onready var avatarTexture: TextureRect = $"%avatar"
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@onready var countLabel: Label = $"%count"
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@onready var animator: AnimationPlayer = $"%animator"
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func _ready():
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if autoFree:
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animator.play("show")
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await animator.animation_finished
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await TickTool.millseconds(GameRule.itemShowLifetime) # 等待几秒后自动隐藏
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animator.play("hide")
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await animator.animation_finished
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queue_free()
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func _physics_process(_delta):
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avatarTexture.texture = ItemStore.getTexture(type)
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countLabel.text = str(count)
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static func generate(itemType: ItemStore.ItemType, itemCount: int = 1, isAutoFree: bool = false):
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var item = ComponentManager.getUIComponent("ItemShow").instantiate()
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item.type = itemType
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item.count = itemCount
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item.autoFree = isAutoFree
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return item
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