1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Statemachine/ItemShow.gd
T
fallingshrimp d54c050be9 refactor(资源管理): 集中资源加载逻辑到ComponentManager
将分散在各处的资源加载逻辑统一到ComponentManager中管理
添加对UI组件、主题、物品纹理和饲料的集中管理
移除SkillIconBase.tscn并迁移到UI目录
2025-09-21 13:34:51 +08:00

31 lines
949 B
GDScript

@tool
extends HBoxContainer
class_name ItemShow
@export var type: ItemStore.ItemType = ItemStore.ItemType.BASEBALL
@export var count: int = 0
@export var autoFree: bool = false
@onready var avatarTexture: TextureRect = $"%avatar"
@onready var countLabel: Label = $"%count"
@onready var animator: AnimationPlayer = $"%animator"
func _ready():
if autoFree:
animator.play("show")
await animator.animation_finished
await TickTool.millseconds(GameRule.itemShowLifetime) # 等待几秒后自动隐藏
animator.play("hide")
await animator.animation_finished
queue_free()
func _physics_process(_delta):
avatarTexture.texture = ItemStore.getTexture(type)
countLabel.text = str(count)
static func generate(itemType: ItemStore.ItemType, itemCount: int = 1, isAutoFree: bool = false):
var item = ComponentManager.getUIComponent("ItemShow").instantiate()
item.type = itemType
item.count = itemCount
item.autoFree = isAutoFree
return item