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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
Files
Dog-Lynx-And-HCN/scripts/Tools/ItemStore.gd
T
fallingshrimp d54c050be9 refactor(资源管理): 集中资源加载逻辑到ComponentManager
将分散在各处的资源加载逻辑统一到ComponentManager中管理
添加对UI组件、主题、物品纹理和饲料的集中管理
移除SkillIconBase.tscn并迁移到UI目录
2025-09-21 13:34:51 +08:00

27 lines
552 B
GDScript

@tool
class_name ItemStore
enum ItemType {
BASEBALL,
BASKETBALL,
APPLE,
BEACHBALL,
SOUL,
}
static var nameMap = {
ItemType.BASEBALL: "棒球",
ItemType.BASKETBALL: "篮球",
ItemType.APPLE: "苹果",
ItemType.BEACHBALL: "沙滩球",
ItemType.SOUL: "灵魂",
}
static var idMap = {
ItemType.BASEBALL: "baseball",
ItemType.BASKETBALL: "basketball",
ItemType.APPLE: "apple",
ItemType.BEACHBALL: "beachball",
ItemType.SOUL: "soul",
}
static func getTexture(type: ItemType) -> Texture2D:
return ComponentManager.getItemTexture(idMap[type])