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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/components/Summons/HJM.tscn
T
fallingshrimp 062219c5b9 feat(召唤物): 添加哈基米召唤物及相关功能
添加新的哈基米(HJM)召唤物,包括动画资源、攻击逻辑和武器配置。主要变更:
- 新增HJM召唤物脚本和场景,包含6帧动画
- 添加HJM专属子弹类型HJMAttack
- 修改SummonBase基类添加atk属性
- 调整武器系统支持召唤物攻击
- 优化子弹系统支持召唤者追踪
- 降低LGBT旗帜召唤物的生命值
2025-11-08 20:19:24 +08:00

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[gd_scene load_steps=11 format=3 uid="uid://m4y40dm14s2k"]
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_06nhw"]
[ext_resource type="Script" uid="uid://bpu0sko7fthdk" path="res://scripts/Contents/Summons/HJM.gd" id="2_7ry3q"]
[ext_resource type="Texture2D" uid="uid://bwnoybp5p3ely" path="res://resources/characters/hjm/1.png" id="2_p863a"]
[ext_resource type="Texture2D" uid="uid://hxj6l6rylwca" path="res://resources/characters/hjm/2.png" id="3_1fxvo"]
[ext_resource type="Texture2D" uid="uid://cmhrdbgs2h38h" path="res://resources/characters/hjm/3.png" id="4_7ry3q"]
[ext_resource type="Texture2D" uid="uid://b5ei8p0juqu7i" path="res://resources/characters/hjm/4.png" id="5_rvrmg"]
[ext_resource type="Texture2D" uid="uid://b43kpwcg47j0d" path="res://resources/characters/hjm/5.png" id="6_xbgpj"]
[ext_resource type="Texture2D" uid="uid://dp8nb7h3af5ku" path="res://resources/characters/hjm/6.png" id="7_qgik4"]
[sub_resource type="SpriteFrames" id="SpriteFrames_p863a"]
[sub_resource type="SpriteFrames" id="SpriteFrames_hapby"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_p863a")
}],
"loop": true,
"name": &"idle",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_p863a")
}, {
"duration": 1.0,
"texture": ExtResource("3_1fxvo")
}, {
"duration": 1.0,
"texture": ExtResource("4_7ry3q")
}, {
"duration": 1.0,
"texture": ExtResource("5_rvrmg")
}, {
"duration": 1.0,
"texture": ExtResource("6_xbgpj")
}, {
"duration": 1.0,
"texture": ExtResource("7_qgik4")
}],
"loop": true,
"name": &"walk",
"speed": 15.0
}]
[node name="HJM" instance=ExtResource("1_06nhw")]
script = ExtResource("2_7ry3q")
attraction = 0.0
useStatic = true
[node name="texture" parent="." index="2"]
sprite_frames = SubResource("SpriteFrames_p863a")
animation = &"default"
[node name="staticAnimation" parent="texture" index="1"]
position = Vector2(0, 13)
scale = Vector2(0.4446156, 0.33835638)
sprite_frames = SubResource("SpriteFrames_hapby")
animation = &"walk"
frame_progress = 0.20121677
[node name="hitbox" parent="texture/hurtbox" index="0"]
position = Vector2(-4, 13)
[node name="normal" type="Node2D" parent="texture/weapons" index="0"]