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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/components/Bullets/Parrier.tscn
T
fallingshrimp d9a8af529a feat(战斗系统): 实现弹反效果并调整相关参数
- 新增Parry效果控制器及关联资源
- 为EffectController添加beforeShot钩子方法
- 调整Parrier子弹的碰撞形状和动画时长
- 实现弹反成功时的击退效果和视觉反馈
- 修改默认波次配置用于测试
2026-03-28 11:55:16 +08:00

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[gd_scene load_steps=7 format=3 uid="uid://brt2q316hrswe"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_57y3f"]
[ext_resource type="Script" uid="uid://bi7nde2rs0w4m" path="res://scripts/Contents/Bullets/Parrier.gd" id="2_li4th"]
[sub_resource type="Animation" id="Animation_ksxds"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("%texture/..:parryRate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="Animation" id="Animation_li4th"]
resource_name = "spawn"
length = 0.3
step = 0.01
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("%texture/..:parryRate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(1, -0.25, 0, 0.1, 0, 0, -0.3, 0, 0, 0),
"times": PackedFloat32Array(0, 0.3)
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_k4ctn"]
_data = {
&"RESET": SubResource("Animation_ksxds"),
&"spawn": SubResource("Animation_li4th")
}
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_li4th"]
radius = 60.0
height = 300.0
[node name="Parrier" instance=ExtResource("1_57y3f")]
script = ExtResource("2_li4th")
parryRate = 0.0
penerate = 1.0
autoSpawnAnimation = true
freeAfterSpawn = true
[node name="texture" parent="." index="0"]
modulate = Color(1, 1, 1, 0)
scale = Vector2(0.8, 0.8)
[node name="animator" parent="texture" index="0"]
libraries = {
&"": SubResource("AnimationLibrary_k4ctn")
}
[node name="hitbox" parent="." index="1"]
position = Vector2(150, 0)
rotation = 1.5707964
shape = SubResource("CapsuleShape2D_li4th")