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Dog-Lynx-And-HCN/components/Weapons/Bow.tscn
T
fallingshrimp 4302055086 refactor(武器卡片): 重构武器卡片节点结构,将名称节点移至displays容器
统一将武器卡片的名称节点从container/info移动到container/info/displays容器中,提高代码组织性
同时清理了部分调试属性和冗余代码,更新了部分武器的来源信息
2026-04-04 09:03:58 +08:00

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[gd_scene load_steps=4 format=3 uid="uid://dgka15811lrrj"]
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_fhedw"]
[ext_resource type="Script" uid="uid://1u8t36atj041" path="res://scripts/Contents/Weapons/Bow.gd" id="2_bou5i"]
[ext_resource type="Texture2D" uid="uid://7us1po711e3o" path="res://resources/weapons/鸡毛弓.png" id="2_ex3jl"]
[node name="Bow" instance=ExtResource("1_fhedw")]
script = ExtResource("2_bou5i")
avatarTexture = ExtResource("2_ex3jl")
displayName = "鸡毛弓"
quality = 2
costBeachball = 50
store = {
"atk": 5,
"count": 1,
"self": 2.0
}
storeType = {
"atk": 2,
"count": 1,
"self": 1
}
descriptionTemplate = "消耗$self点生命值,发射$count支[b]鸡毛箭[/b],每支造成当前飞行速度的$atk伤害。"
cooldown = 2000.0
debugRebuild = true
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_ex3jl")
[node name="beachball" parent="container/info/infos" index="1"]
count = 50
[node name="name" parent="container/info/displays" index="0"]
displayName = "鸡毛弓"
quality = 2
[node name="description" parent="container" index="2"]
text = "[center]消耗[color=cyan]2[/color]点生命值,发射[color=cyan]1[/color]支[b]鸡毛箭[/b],每支造成当前飞行速度的[color=cyan]500.0%[/color]伤害。[/center]"