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Dog-Lynx-And-HCN/components/Weapons/Cogwheel.tscn
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fallingshrimp 4302055086 refactor(武器卡片): 重构武器卡片节点结构,将名称节点移至displays容器
统一将武器卡片的名称节点从container/info移动到container/info/displays容器中,提高代码组织性
同时清理了部分调试属性和冗余代码,更新了部分武器的来源信息
2026-04-04 09:03:58 +08:00

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[gd_scene load_steps=4 format=3 uid="uid://dqywctcj4y2xi"]
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_ga2jk"]
[ext_resource type="Script" uid="uid://nm2xleunwf4r" path="res://scripts/Contents/Weapons/Cogwheel.gd" id="2_c1bcd"]
[ext_resource type="Texture2D" uid="uid://d0d1t8ch1lolp" path="res://resources/bullets/cogwheel/cogwheel.png" id="2_qs30c"]
[node name="Cogwheel" instance=ExtResource("1_ga2jk")]
script = ExtResource("2_c1bcd")
avatarTexture = ExtResource("2_qs30c")
displayName = "齿轮回旋镖"
quality = 3
store = {
"atk": 2,
"rotate": 15.0
}
storeType = {
"atk": 1,
"rotate": 3
}
descriptionTemplate = "发射[b]齿轮[/b],在飞行一定距离后回旋。
齿轮的伤害频率与转速成正比。
锋利度:$atk,初始转速:$rotate
齿轮的转速随时间逐渐降低。"
cooldown = 1000.0
debugRebuild = true
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_qs30c")
[node name="name" parent="container/info/displays" index="0"]
displayName = "齿轮回旋镖"
quality = 3
[node name="description" parent="container" index="2"]
text = "[center]发射[b]齿轮[/b],在飞行一定距离后回旋。
齿轮的伤害频率与转速成正比。
锋利度:[color=cyan]2[/color],初始转速:[color=cyan]15.0°[/color]
齿轮的转速随时间逐渐降低。[/center]"