mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-07 12:17:12 +08:00
4302055086
统一将武器卡片的名称节点从container/info移动到container/info/displays容器中,提高代码组织性 同时清理了部分调试属性和冗余代码,更新了部分武器的来源信息
39 lines
1.4 KiB
Plaintext
39 lines
1.4 KiB
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://dqywctcj4y2xi"]
|
||
|
||
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_ga2jk"]
|
||
[ext_resource type="Script" uid="uid://nm2xleunwf4r" path="res://scripts/Contents/Weapons/Cogwheel.gd" id="2_c1bcd"]
|
||
[ext_resource type="Texture2D" uid="uid://d0d1t8ch1lolp" path="res://resources/bullets/cogwheel/cogwheel.png" id="2_qs30c"]
|
||
|
||
[node name="Cogwheel" instance=ExtResource("1_ga2jk")]
|
||
script = ExtResource("2_c1bcd")
|
||
avatarTexture = ExtResource("2_qs30c")
|
||
displayName = "齿轮回旋镖"
|
||
quality = 3
|
||
store = {
|
||
"atk": 2,
|
||
"rotate": 15.0
|
||
}
|
||
storeType = {
|
||
"atk": 1,
|
||
"rotate": 3
|
||
}
|
||
descriptionTemplate = "发射[b]齿轮[/b],在飞行一定距离后回旋。
|
||
齿轮的伤害频率与转速成正比。
|
||
锋利度:$atk,初始转速:$rotate,
|
||
齿轮的转速随时间逐渐降低。"
|
||
cooldown = 1000.0
|
||
debugRebuild = true
|
||
|
||
[node name="avatar" parent="container/info" index="0"]
|
||
texture = ExtResource("2_qs30c")
|
||
|
||
[node name="name" parent="container/info/displays" index="0"]
|
||
displayName = "齿轮回旋镖"
|
||
quality = 3
|
||
|
||
[node name="description" parent="container" index="2"]
|
||
text = "[center]发射[b]齿轮[/b],在飞行一定距离后回旋。
|
||
齿轮的伤害频率与转速成正比。
|
||
锋利度:[color=cyan]2[/color],初始转速:[color=cyan]15.0°[/color],
|
||
齿轮的转速随时间逐渐降低。[/center]"
|