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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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205d6d8a12
统一所有武器的attack方法,确保返回true以表示攻击成功执行
22 lines
588 B
GDScript
22 lines
588 B
GDScript
@tool
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 0.075 * to * soulLevel
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origin["count"] = 1 * soulLevel
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origin["self"] += 0.025 * to
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return origin
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func attack(entity: EntityBase):
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entity.takeDamage(readStore("self"))
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var weaponPos = entity.findWeaponAnchor("normal")
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for i in BulletBase.generate(
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ComponentManager.getBullet("Bow"),
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entity,
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weaponPos,
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weaponPos.angle_to_point(get_global_mouse_position())
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):
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var bullet: Bow = i
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bullet.count = readStore("count")
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bullet.atk = readStore("atk")
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return true
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