mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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dc2c1aea70
- 降低武器升级时的伤害加成系数 - 减少火山幻影数量 - 移除调试标记debugRebuild - 优化动画轨道和碰撞检测 - 添加新的矩形碰撞区域hitbox4
27 lines
951 B
GDScript
27 lines
951 B
GDScript
@tool
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["rotate"] += 0.005 * to * soulLevel
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origin["dmg1"] += 0.01 * to * soulLevel
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origin["dmg2"] += 0.01 * to * soulLevel
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origin["dmg3"] += 0.01 * to * soulLevel
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origin["dmg4"] += 0.01 * to * soulLevel
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origin["dmg5"] += 0.005 * to * soulLevel
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origin["count"] = 1 * soulLevel
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origin["atk"] += 1 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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for j in BulletBase.generate(
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ComponentManager.getBullet("Volcano"),
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entity,
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entity.findWeaponAnchor("normal"),
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entity.position.angle_to_point(entity.get_global_mouse_position()), false, false, true, true
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):
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var bullet: Volcano = j
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bullet.baseDamage = readStore("atk")
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bullet.rotates = readStore("rotate")
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bullet.damageMultipliers = [readStore("dmg1"), readStore("dmg2"), readStore("dmg3"), readStore("dmg4")]
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bullet.count = readStore("count")
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bullet.dmg5 = readStore("dmg5")
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