mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
c80d3af6f9
新增狗、猫、鸡、MTY等角色的图片和动画资源,并调整部分角色的属性和动画逻辑。包括: - 添加狗角色的行走动画和图片资源 - 更新猫角色的行走动画和碰撞体 - 调整鸡角色的属性和动画帧 - 修改MTY角色的攻击冷却时间 - 更新彩虹糖的数值属性 - 优化链式机枪的攻击力属性 - 添加企鹅角色的多帧动画资源 - 更新熊角色的行走动画和面具资源 同时修复了部分角色的碰撞体大小和位置问题。
70 lines
2.2 KiB
Plaintext
70 lines
2.2 KiB
Plaintext
[gd_scene load_steps=9 format=3 uid="uid://c8h1abpbe6cww"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_twxai"]
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[ext_resource type="Script" uid="uid://dsfht8qodraln" path="res://scripts/Contents/Characters/Hen.gd" id="2_8u5a0"]
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[ext_resource type="AudioStream" uid="uid://cougu5tprpf8d" path="res://resources/sounds/effect/Growl.wav" id="3_1stll"]
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[ext_resource type="Texture2D" uid="uid://b5m0fpg3ewfum" path="res://resources/characters/hen/hen-a.svg" id="4_rwj47"]
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[ext_resource type="Texture2D" uid="uid://3o0oqobnr3b2" path="res://resources/characters/hen/hen-b.svg" id="5_j6cvf"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_xwexj"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("4_rwj47")
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}],
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"loop": true,
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"name": &"idle",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("4_rwj47")
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}, {
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"duration": 1.0,
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"texture": ExtResource("5_j6cvf")
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}],
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"loop": true,
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"name": &"walk",
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"speed": 3.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_1stll"]
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size = Vector2(101, 49.5)
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[sub_resource type="CircleShape2D" id="CircleShape2D_rwj47"]
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radius = 19.026299
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[node name="Hen" instance=ExtResource("1_twxai")]
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script = ExtResource("2_8u5a0")
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displayName = "母鸡"
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drops = Array[int]([1])
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dropCounts = Array[Vector2]([Vector2(4, 8)])
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hurtAudioRate = 0.1
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[node name="hurt" parent="sounds" index="3"]
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stream = ExtResource("3_1stll")
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volume_db = 10.0
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[node name="texture" parent="." index="3"]
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sprite_frames = SubResource("SpriteFrames_xwexj")
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animation = &"walk"
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frame = 1
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frame_progress = 0.51495796
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[node name="staticBackground" parent="texture" index="0"]
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scale = Vector2(0.29643428, 0.29643428)
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[node name="hitbox" parent="texture/hurtbox" index="0"]
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position = Vector2(-13.5, 0.75)
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shape = SubResource("RectangleShape2D_1stll")
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[node name="hitbox2" type="CollisionShape2D" parent="texture/hurtbox" index="1"]
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position = Vector2(49, -28)
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shape = SubResource("CircleShape2D_rwj47")
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[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
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[node name="statebar" parent="." index="4" node_paths=PackedStringArray("entity")]
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position = Vector2(0, -118)
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entity = NodePath("..")
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