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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 08:21:54 +08:00
Files
Dog-Lynx-And-HCN/components/Bullets/Arrow.tscn
T
fallingshrimp ddd89f1334 feat(武器): 添加鸡毛弓武器及相关箭矢功能
实现鸡毛弓武器系统,包括武器脚本、箭矢脚本和场景配置
修改实体伤害处理逻辑,分离普通伤害和子弹伤害方法
更新公鸡角色配置,添加鸡毛弓作为默认武器
2025-11-16 17:22:40 +08:00

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[gd_scene load_steps=5 format=3 uid="uid://wy8wqwhwr4fb"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_0wuio"]
[ext_resource type="Texture2D" uid="uid://dadbn306owsy3" path="res://resources/bullets/arrow/arrow.png" id="2_b2ohg"]
[ext_resource type="Script" uid="uid://u5x40y0cvqq2" path="res://scripts/Contents/Bullets/Arrow.gd" id="2_qddg0"]
[sub_resource type="CircleShape2D" id="CircleShape2D_b2ohg"]
[node name="Arrow" instance=ExtResource("1_0wuio")]
script = ExtResource("2_qddg0")
displayName = "鸡毛箭"
speed = 20.0
damage = 50.0
penerate = 1.0
lifeDistance = 1200.0
[node name="static" type="Sprite2D" parent="texture" index="1"]
scale = Vector2(0.06775362, 0.06775362)
texture = ExtResource("2_b2ohg")
[node name="hitbox" parent="." index="1"]
position = Vector2(79, 2)
shape = SubResource("CircleShape2D_b2ohg")