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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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ddd89f1334
实现鸡毛弓武器系统,包括武器脚本、箭矢脚本和场景配置 修改实体伤害处理逻辑,分离普通伤害和子弹伤害方法 更新公鸡角色配置,添加鸡毛弓作为默认武器
23 lines
520 B
GDScript
23 lines
520 B
GDScript
extends BulletBase
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class_name Bow
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var count: int = 0
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var atk: float = 0
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func spawn():
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await TickTool.millseconds(250)
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var startAngle = rotation - deg_to_rad(count * 10.0 / 2)
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for c in count:
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for i in BulletBase.generate(
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ComponentManager.getBullet("Arrow"),
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launcher,
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position,
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startAngle + deg_to_rad(c * 10)
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):
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var bullet: Arrow = i
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bullet.atk = atk
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tryDestroy()
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func ai():
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PresetBulletAI.lockLauncher(self, launcher, true)
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rotation = position.angle_to_point(get_global_mouse_position())
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