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Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/Bow.gd
T
fallingshrimp ddd89f1334 feat(武器): 添加鸡毛弓武器及相关箭矢功能
实现鸡毛弓武器系统,包括武器脚本、箭矢脚本和场景配置
修改实体伤害处理逻辑,分离普通伤害和子弹伤害方法
更新公鸡角色配置,添加鸡毛弓作为默认武器
2025-11-16 17:22:40 +08:00

23 lines
520 B
GDScript

extends BulletBase
class_name Bow
var count: int = 0
var atk: float = 0
func spawn():
await TickTool.millseconds(250)
var startAngle = rotation - deg_to_rad(count * 10.0 / 2)
for c in count:
for i in BulletBase.generate(
ComponentManager.getBullet("Arrow"),
launcher,
position,
startAngle + deg_to_rad(c * 10)
):
var bullet: Arrow = i
bullet.atk = atk
tryDestroy()
func ai():
PresetBulletAI.lockLauncher(self, launcher, true)
rotation = position.angle_to_point(get_global_mouse_position())