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Dog-Lynx-And-HCN/components/Weapons/GrassWall.tscn
T
fallingshrimp df661d38e5 fix(武器平衡): 调整草方块菌落的攻击力和冷却时间
将草方块菌落的攻击加成从3倍降低到1倍,基础伤害从200降低到100,冷却时间从2000ms缩短到1000ms。同时将公鸡角色的武器配置从氧气发生器替换为紫水晶。
2026-01-28 17:31:52 +08:00

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[gd_scene load_steps=4 format=3 uid="uid://dldnbpubu2jgm"]
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_wvaxu"]
[ext_resource type="Texture2D" uid="uid://bbv5j71jkdo42" path="res://resources/weapons/grass-wall.png" id="2_kh4xg"]
[ext_resource type="Script" uid="uid://7bmrk88b4ipd" path="res://scripts/Contents/Weapons/GrassWall.gd" id="2_us6b7"]
[node name="GrassWall" instance=ExtResource("1_wvaxu")]
script = ExtResource("2_us6b7")
avatarTexture = ExtResource("2_kh4xg")
displayName = "草方块菌落"
typeTopic = 4
costBeachball = 10
store = {
"atk": 100
}
descriptionTemplate = "分泌一堵[b]肽聚墙[/b],可抵挡$atk点伤害,敌人更有可能瞄准你。"
needEnergy = 35.0
cooldown = 1000.0
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_kh4xg")
[node name="energy" parent="container/info/infos/energyInfo" index="1"]
text = "35.0"
[node name="beachball" parent="container/info/infos" index="1"]
count = 10
[node name="name" parent="container/info" index="2"]
displayName = "草方块菌落"
typeTopic = 4
[node name="description" parent="container" index="2"]
text = "[center]分泌一堵[b]肽聚墙[/b],可抵挡[color=cyan]200[/color]点伤害,敌人更有可能瞄准你。[/center]"