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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00
Files
Dog-Lynx-And-HCN/scripts/Statemachine/CycleTimer.gd
T
fallingshrimp 8d8f25976c feat(武器系统): 优化道像武器逻辑并调整能量消耗
- 将子弹过滤逻辑提取为独立方法 forceFilter
- 增加攻击前检查气力层的功能
- 降低武器能量需求从50改为25
- 更新武器描述文本以更准确反映机制
2026-04-05 07:50:24 +08:00

31 lines
924 B
GDScript

class_name CycleTimer
@export var period: float = 1
var startTime: float = 0
var running: bool = false
var distance: float = 200
var bullets: Array[BulletBase] = []
func start():
startTime = Time.get_ticks_msec()
running = true
func lifetime():
return Time.get_ticks_msec() - startTime
func getStateAngle(index: int):
return lifetime() / period * deg_to_rad(360) - deg_to_rad(360.0 * index / len(bullets))
func forceFilter():
bullets = bullets.filter(is_instance_valid)
func apply():
forceFilter()
for index in len(bullets):
var bullet = bullets[index]
var newStateAngle = lerp_angle(bullet.cycleStateAngle, getStateAngle(index), 0.1)
var offset = Vector2.from_angle(newStateAngle)
bullet.cycleStateAngle = newStateAngle
offset.y *= 0.25
bullet.position = bullet.launcher.position + offset * distance
bullet.scale = Vector2.ONE * (1 + offset.y)
func host(bullet: BulletBase):
bullets.append(bullet)