mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-27 22:41:56 +08:00
e1c017bf3a
添加新的物品类型紫水晶和钻石 实现局外属性升级系统 改进游戏结束面板的返回和退出功能 添加新的UI组件用于显示属性和物品 更新游戏规则和存储系统以支持局外养成
137 lines
3.7 KiB
GDScript
137 lines
3.7 KiB
GDScript
@tool
|
|
class_name FieldStore
|
|
|
|
enum DataType {
|
|
VALUE,
|
|
INTEGER,
|
|
PERCENT,
|
|
ANGLE,
|
|
FREQUENCY
|
|
}
|
|
enum Entity {
|
|
MAX_HEALTH,
|
|
DAMAGE_MULTIPILER,
|
|
MOVEMENT_SPEED,
|
|
ATTACK_SPEED,
|
|
CRIT_RATE,
|
|
CRIT_DAMAGE,
|
|
PENERATE,
|
|
OFFSET_SHOOT,
|
|
HEAL_ABILITY,
|
|
EXTRA_APPLE_MAX,
|
|
ENERGY_MULTIPILER,
|
|
PENARATION_RESISTANCE,
|
|
PRICE_REDUCTION,
|
|
EXTRA_BULLET_COUNT,
|
|
DROP_APPLE_RATE,
|
|
FEED_COUNT_SHOW,
|
|
FEED_COUNT_CAN_MADE,
|
|
MAX_ENERGY,
|
|
LUCK_VALUE,
|
|
SAVE_ENERGY,
|
|
ENERGY_REGENERATION,
|
|
DROPPED_ITEM_COLLECT_RADIUS,
|
|
BULLET_SPLIT,
|
|
BULLET_REFRACTION,
|
|
BULLET_TRACE,
|
|
GRAVITY,
|
|
PERFECT_MISS_WINDOW,
|
|
SUMMON_MAX,
|
|
CHARGE_SPEED
|
|
}
|
|
static var entityMap = {
|
|
Entity.MAX_HEALTH: "生命上限",
|
|
Entity.DAMAGE_MULTIPILER: "伤害倍率",
|
|
Entity.MOVEMENT_SPEED: "移动速度",
|
|
Entity.ATTACK_SPEED: "攻击速度",
|
|
Entity.CRIT_RATE: "暴击率",
|
|
Entity.CRIT_DAMAGE: "暴击伤害",
|
|
Entity.PENERATE: "穿透",
|
|
Entity.OFFSET_SHOOT: "散射角",
|
|
Entity.HEAL_ABILITY: "治疗量",
|
|
Entity.EXTRA_APPLE_MAX: "苹果上限",
|
|
Entity.ENERGY_MULTIPILER: "储能倍率",
|
|
Entity.PENARATION_RESISTANCE: "穿透抗性",
|
|
Entity.PRICE_REDUCTION: "饲料降价",
|
|
Entity.EXTRA_BULLET_COUNT: "多重射击",
|
|
Entity.DROP_APPLE_RATE: "苹果掉落率",
|
|
Entity.FEED_COUNT_SHOW: "饲料列表",
|
|
Entity.FEED_COUNT_CAN_MADE: "可制作饲料",
|
|
Entity.MAX_ENERGY: "能量上限",
|
|
Entity.LUCK_VALUE: "幸运值",
|
|
Entity.SAVE_ENERGY: "节能",
|
|
Entity.ENERGY_REGENERATION: "能量再生效率",
|
|
Entity.DROPPED_ITEM_COLLECT_RADIUS: "拾取距离",
|
|
Entity.BULLET_SPLIT: "分裂",
|
|
Entity.BULLET_REFRACTION: "折射",
|
|
Entity.BULLET_TRACE: "追踪",
|
|
Entity.GRAVITY: "引力",
|
|
Entity.PERFECT_MISS_WINDOW: "闪避窗口",
|
|
Entity.SUMMON_MAX: "召唤上限",
|
|
Entity.CHARGE_SPEED: "蓄力"
|
|
}
|
|
static var entityMapType = {
|
|
Entity.MAX_HEALTH: DataType.VALUE,
|
|
Entity.DAMAGE_MULTIPILER: DataType.PERCENT,
|
|
Entity.MOVEMENT_SPEED: DataType.PERCENT,
|
|
Entity.ATTACK_SPEED: DataType.PERCENT,
|
|
Entity.CRIT_RATE: DataType.PERCENT,
|
|
Entity.CRIT_DAMAGE: DataType.PERCENT,
|
|
Entity.PENERATE: DataType.PERCENT,
|
|
Entity.OFFSET_SHOOT: DataType.ANGLE,
|
|
Entity.HEAL_ABILITY: DataType.PERCENT,
|
|
Entity.EXTRA_APPLE_MAX: DataType.INTEGER,
|
|
Entity.ENERGY_MULTIPILER: DataType.PERCENT,
|
|
Entity.PENARATION_RESISTANCE: DataType.PERCENT,
|
|
Entity.PRICE_REDUCTION: DataType.PERCENT,
|
|
Entity.EXTRA_BULLET_COUNT: DataType.VALUE,
|
|
Entity.DROP_APPLE_RATE: DataType.PERCENT,
|
|
Entity.FEED_COUNT_SHOW: DataType.INTEGER,
|
|
Entity.FEED_COUNT_CAN_MADE: DataType.INTEGER,
|
|
Entity.MAX_ENERGY: DataType.VALUE,
|
|
Entity.LUCK_VALUE: DataType.VALUE,
|
|
Entity.SAVE_ENERGY: DataType.PERCENT,
|
|
Entity.ENERGY_REGENERATION: DataType.PERCENT,
|
|
Entity.DROPPED_ITEM_COLLECT_RADIUS: DataType.VALUE,
|
|
Entity.BULLET_SPLIT: DataType.VALUE,
|
|
Entity.BULLET_REFRACTION: DataType.VALUE,
|
|
Entity.BULLET_TRACE: DataType.PERCENT,
|
|
Entity.GRAVITY: DataType.VALUE,
|
|
Entity.PERFECT_MISS_WINDOW: DataType.PERCENT,
|
|
Entity.SUMMON_MAX: DataType.INTEGER,
|
|
Entity.CHARGE_SPEED: DataType.VALUE
|
|
}
|
|
static var entityMaxValueMap = {
|
|
Entity.CRIT_RATE: 0.9,
|
|
Entity.PENERATE: 0.9,
|
|
Entity.PENARATION_RESISTANCE: 1,
|
|
Entity.PRICE_REDUCTION: 0.85,
|
|
Entity.DROP_APPLE_RATE: 0.3,
|
|
Entity.FEED_COUNT_SHOW: 5,
|
|
Entity.BULLET_TRACE: 1,
|
|
Entity.PERFECT_MISS_WINDOW: 0.8
|
|
}
|
|
static var entityMinValueMap = {
|
|
Entity.ATTACK_SPEED: 0.05,
|
|
Entity.DAMAGE_MULTIPILER: 0.01
|
|
}
|
|
static var entityApplier = {
|
|
Entity.MAX_HEALTH: func(entity: EntityBase, value):
|
|
entity.health += value
|
|
entity.statebar.forceSync()
|
|
return true
|
|
,
|
|
Entity.EXTRA_APPLE_MAX: func(entity, value):
|
|
entity.inventoryMax[ItemStore.ItemType.APPLE] += value
|
|
return true
|
|
,
|
|
}
|
|
static var entityViewCastMap = {
|
|
Entity.EXTRA_APPLE_MAX: func(entity, _value):
|
|
return entity.inventoryMax[ItemStore.ItemType.APPLE]
|
|
,
|
|
}
|
|
static var entityNegativeFields: Array[Entity] = [
|
|
Entity.OFFSET_SHOOT
|
|
]
|