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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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01ab16ed9f
添加道教石像武器资源文件、脚本和场景配置 实现无为子弹的碰撞检测和动画效果 调整树武器的伤害计算方式,现在基于格挡率 优化游戏波次配置,调整敌人数量和出现时机 修复初始选择面板在发布模式下的逻辑问题
108 lines
3.2 KiB
Plaintext
108 lines
3.2 KiB
Plaintext
[gd_resource type="Theme" format=3 uid="uid://dhvs6urgf6jr5"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_2jby4"]
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content_margin_left = 5.0
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content_margin_top = 5.0
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content_margin_right = 5.0
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content_margin_bottom = 5.0
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bg_color = Color(0, 0, 0, 0.5)
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border_color = Color(0, 0, 0, 0.5)
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corner_radius_top_left = 5
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corner_radius_top_right = 5
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corner_radius_bottom_right = 5
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corner_radius_bottom_left = 5
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_bpyjs"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_4j7ii"]
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content_margin_left = 5.0
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content_margin_top = 5.0
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content_margin_right = 5.0
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content_margin_bottom = 5.0
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bg_color = Color(0, 0, 0, 0.3)
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border_width_left = 3
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border_width_top = 3
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border_width_right = 3
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border_width_bottom = 3
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border_color = Color(1, 1, 1, 0.5)
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corner_radius_top_left = 5
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corner_radius_top_right = 5
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corner_radius_bottom_right = 5
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corner_radius_bottom_left = 5
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_mt3v0"]
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content_margin_left = 5.0
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content_margin_top = 5.0
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content_margin_right = 5.0
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content_margin_bottom = 5.0
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bg_color = Color(0, 0, 0, 0.5)
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border_width_left = 3
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border_width_top = 3
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border_width_right = 3
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border_width_bottom = 3
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border_color = Color(1, 1, 1, 0.3)
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corner_radius_top_left = 5
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corner_radius_top_right = 5
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corner_radius_bottom_right = 5
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corner_radius_bottom_left = 5
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_3nqwh"]
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content_margin_left = 5.0
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content_margin_top = 5.0
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content_margin_right = 5.0
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content_margin_bottom = 5.0
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bg_color = Color(0, 0, 0, 0.5)
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border_width_left = 3
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border_width_top = 3
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border_width_right = 3
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border_width_bottom = 3
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border_color = Color(1, 1, 1, 0.3)
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corner_radius_top_left = 5
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corner_radius_top_right = 5
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corner_radius_bottom_right = 5
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corner_radius_bottom_left = 5
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_iekfp"]
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content_margin_left = 5.0
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content_margin_top = 5.0
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content_margin_right = 5.0
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content_margin_bottom = 5.0
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bg_color = Color(0, 0, 0, 0.5)
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border_width_left = 3
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border_width_top = 3
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border_width_right = 3
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border_width_bottom = 3
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border_color = Color(1, 1, 1, 0.3)
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corner_radius_top_left = 5
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corner_radius_top_right = 5
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corner_radius_bottom_right = 5
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corner_radius_bottom_left = 5
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_a507o"]
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content_margin_top = 5.0
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content_margin_bottom = 0.0
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bg_color = Color(0, 0, 0, 0.5)
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corner_radius_top_left = 5
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corner_radius_top_right = 5
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corner_radius_bottom_right = 5
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corner_radius_bottom_left = 5
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ef7vq"]
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bg_color = Color(1, 1, 1, 1)
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corner_radius_top_left = 5
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corner_radius_top_right = 5
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corner_radius_bottom_right = 5
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corner_radius_bottom_left = 5
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[resource]
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Button/font_sizes/font_size = 14
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Button/styles/disabled = SubResource("StyleBoxFlat_2jby4")
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Button/styles/focus = SubResource("StyleBoxEmpty_bpyjs")
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Button/styles/hover = SubResource("StyleBoxFlat_4j7ii")
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Button/styles/hover_pressed = SubResource("StyleBoxFlat_mt3v0")
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Button/styles/normal = SubResource("StyleBoxFlat_3nqwh")
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Button/styles/pressed = SubResource("StyleBoxFlat_iekfp")
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LineEdit/font_sizes/font_size = 12
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ProgressBar/styles/background = SubResource("StyleBoxFlat_a507o")
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ProgressBar/styles/fill = SubResource("StyleBoxFlat_ef7vq")
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