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Files
Dog-Lynx-And-HCN/scripts/Statemachine/WeaponShow.gd
T
fallingshrimp e4b0f2e5f3 feat(武器系统): 完善武器获取和提炼逻辑
- 在WeaponShow.gd中修改操作标签文本为"获得武器"和"提炼灵魂"
- 在Feed.gd中添加武器获取逻辑,区分已有武器和新增武器情况
- 在EntityBase.gd中重构武器图标更新逻辑,提取为rebuildWeaponIcons方法
2025-09-21 17:00:11 +08:00

33 lines
851 B
GDScript

@tool
extends HBoxContainer
class_name WeaponShow
enum Operation {
GET,
EXTRACT,
}
@export var weapon: PackedScene = null
@export var operation: Operation = Operation.GET
@onready var operationLabel: Label = $"%operation"
@onready var avatarRect: TextureRect = $"%avatar"
@onready var nameLabel: Label = $"%name"
@onready var soulShow: ItemShow = $"%soul"
func _ready():
var weaponInstance = weapon.instantiate() as Weapon
avatarRect.texture = weaponInstance.avatarTexture
nameLabel.text = weaponInstance.displayName
soulShow.count = weaponInstance.soulLevel
if operation == Operation.GET:
operationLabel.text = "获得武器"
avatarRect.visible = true
nameLabel.visible = true
soulShow.visible = false
else:
operationLabel.text = "提炼灵魂"
avatarRect.visible = false
nameLabel.visible = false
soulShow.visible = true