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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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e5b23e7715
实现武器背包功能,用于存储已获得的武器名称。新增WeaponShow组件,根据操作类型显示不同的武器信息。修改Feed.gd以支持武器展示逻辑,包括获取和提炼两种操作状态。
33 lines
839 B
GDScript
33 lines
839 B
GDScript
@tool
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extends HBoxContainer
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class_name WeaponShow
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enum Operation {
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GET,
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EXTRACT,
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}
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@export var weapon: PackedScene = null
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@export var operation: Operation = Operation.GET
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@onready var operationLabel: Label = $"%operation"
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@onready var avatarRect: TextureRect = $"%avatar"
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@onready var nameLabel: Label = $"%name"
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@onready var soulShow: ItemShow = $"%soul"
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func _ready():
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var weaponInstance = weapon.instantiate() as Weapon
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avatarRect.texture = weaponInstance.avatarTexture
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nameLabel.text = weaponInstance.displayName
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soulShow.count = weaponInstance.soulLevel
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if operation == Operation.GET:
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operationLabel.text = "获得"
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avatarRect.visible = true
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nameLabel.visible = true
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soulShow.visible = false
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else:
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operationLabel.text = "提炼"
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avatarRect.visible = false
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nameLabel.visible = false
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soulShow.visible = true
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