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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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4c5842fb9e
统一使用load方法动态加载资源,减少启动时的内存占用 移动Manager类到Tools/Managers目录下 修复DirTool处理remap文件的问题
28 lines
825 B
GDScript
28 lines
825 B
GDScript
extends BulletBase
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class_name NuclearBomb
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@onready var label: Label = $"%label"
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@onready var anchor: Node2D = $"%anchor"
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@onready var warn: ShaderStage = $"%warn"
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var countdown = 10000
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var radius = 500
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func spawn():
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hitbox.disabled = true
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hitbox.shape.radius = radius
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anchor.global_rotation = 0
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func ai():
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speed *= 0.99
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PresetBulletAI.forward(self, rotation)
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if timeLived() > countdown:
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tryDestroy()
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else:
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warn.size = Vector2.ONE * 2 * radius * (timeLived() / countdown)
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label.text = "NUCLEAR WARNING %.1f" % ((countdown - timeLived()) / 1000)
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func destroy(_b):
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EffectController.create(load("res://components/Effects/NuclearExplosion.tscn"), global_position).shot()
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hitbox.disabled = false
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CameraManager.shake(5000, 500, func(_c, t, r): return t * r) # 震屏强度随进度递减
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await TickTool.frame(5)
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