mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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2232c9148a
将 randv2_range 重命名为 randomVector2In,randc_from 重命名为 randomChoiceFrom,randc_from_weights 重命名为 randChoiceWeightsFrom,并新增 randomRingPoint 方法
29 lines
938 B
GDScript
29 lines
938 B
GDScript
@tool
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extends Camera2D
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class_name CameraManager
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@onready var animator: AnimationPlayer = $"%animator"
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var shakeIntensity: float = 0
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static var instance: CameraManager = null
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func _ready():
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instance = self
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func _physics_process(_delta):
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if is_instance_valid(UIState.player):
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position = UIState.player.position
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position += MathTool.randomVector2In(shakeIntensity)
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static func shake(millseconds: float, intensity: float = 10, steper: Callable = func(currentValue, _totalValue, _restPercent): return currentValue):
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var startTime = WorldManager.getTime()
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instance.shakeIntensity = intensity
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await TickTool.until(
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func():
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instance.shakeIntensity = steper.call(instance.shakeIntensity, intensity, 1 - (WorldManager.getTime() - startTime) / millseconds)
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return WorldManager.getTime() - startTime >= millseconds
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)
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instance.shakeIntensity = 0
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static func playAnimation(animation: String):
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instance.animator.play(animation)
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