mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
e89e4f21e6
实现核弹武器功能,包括: - 添加核弹控制器武器脚本和场景 - 实现核弹子弹逻辑和爆炸效果 - 添加相关图片、音效资源 - 更新角色武器库包含核弹 - 调整武器名称颜色配置
133 lines
4.3 KiB
Plaintext
133 lines
4.3 KiB
Plaintext
[gd_scene load_steps=21 format=3 uid="uid://8lxfkx47fn2c"]
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[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_qngiw"]
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[ext_resource type="AudioStream" uid="uid://b6lss67etwrl" path="res://resources/sounds/effect/nuclear-explosion.mp3" id="2_8nbe8"]
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[ext_resource type="Texture2D" uid="uid://dspkfcx4po7fg" path="res://resources/bullets/nuclear-bomb/0.png" id="2_tt1c0"]
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[sub_resource type="Curve" id="Curve_dhavk"]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_afnd6"]
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curve = SubResource("Curve_dhavk")
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[sub_resource type="Gradient" id="Gradient_gan5i"]
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colors = PackedColorArray(1, 0.801445, 0.486847, 1, 1, 0.432907, 0, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_suafd"]
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gradient = SubResource("Gradient_gan5i")
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[sub_resource type="Gradient" id="Gradient_utkbn"]
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offsets = PackedFloat32Array(0.140351, 1)
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colors = PackedColorArray(1, 1, 1, 1, 1, 0, 0, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_vjiyn"]
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gradient = SubResource("Gradient_utkbn")
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[sub_resource type="Curve" id="Curve_c6aew"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_8kws8"]
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curve = SubResource("Curve_c6aew")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_vcrr6"]
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particle_flag_disable_z = true
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emission_shape = 1
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emission_sphere_radius = 50.0
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spread = 30.0
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initial_velocity_min = -600.0
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initial_velocity_max = 600.0
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gravity = Vector3(0, -400, 0)
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scale_min = 3.0
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scale_max = 8.0
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scale_curve = SubResource("CurveTexture_8kws8")
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color_ramp = SubResource("GradientTexture1D_vjiyn")
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color_initial_ramp = SubResource("GradientTexture1D_suafd")
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alpha_curve = SubResource("CurveTexture_afnd6")
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[sub_resource type="Curve" id="Curve_7vus7"]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.15016, 1), 0.0, 0.0, 0, 0, Vector2(0.597444, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 4
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[sub_resource type="CurveTexture" id="CurveTexture_21hv7"]
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curve = SubResource("Curve_7vus7")
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[sub_resource type="Curve" id="Curve_hq40d"]
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max_value = 2.0
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_data = [Vector2(0, 0), 0.0, 10.0, 0, 1, Vector2(0.1, 1), 0.0, 1.11111, 0, 0, Vector2(1, 2), 1.11111, 0.0, 1, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_pbcyu"]
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curve = SubResource("Curve_hq40d")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_rqn5f"]
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particle_flag_disable_z = true
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direction = Vector3(0, -1, 0)
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spread = 0.0
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gravity = Vector3(0, 0, 0)
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scale_curve = SubResource("CurveTexture_pbcyu")
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alpha_curve = SubResource("CurveTexture_21hv7")
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[sub_resource type="Animation" id="Animation_4yw4a"]
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length = 0.001
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("%stage/../ground:modulate:a")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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[sub_resource type="Animation" id="Animation_hwbhp"]
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length = 5.0
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step = 0.1
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("%stage/../ground:modulate:a")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(2.5, 5)
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_ii4iw"]
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_data = {
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"RESET": SubResource("Animation_4yw4a"),
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"spawn": SubResource("Animation_hwbhp")
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}
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[node name="NuclearExplosion" instance=ExtResource("1_qngiw")]
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spawnSound = "spawn"
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spawnAnimation = "spawn"
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[node name="spawn" parent="sounds" index="0"]
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stream = ExtResource("2_8nbe8")
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volume_db = 15.0
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[node name="ground" type="GPUParticles2D" parent="." index="1"]
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amount = 5000
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process_material = SubResource("ParticleProcessMaterial_vcrr6")
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lifetime = 2.0
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local_coords = true
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[node name="particles" parent="." index="2"]
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amount = 1
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process_material = SubResource("ParticleProcessMaterial_rqn5f")
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texture = ExtResource("2_tt1c0")
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lifetime = 5.0
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explosiveness = 0.0
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local_coords = true
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[node name="animator" parent="stage" index="0"]
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libraries = {
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"": SubResource("AnimationLibrary_ii4iw")
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}
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