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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Statemachine/ItemShow.gd
T
fallingshrimp ec3251ec9d feat(工具类): 添加百分比转换工具并重构游戏规则数值
在MathTool中添加percent方法用于百分比转换
重构GameRule中所有百分比相关数值,使用MathTool.percent方法
将itemShowStayTime重命名为itemShowLifetime以更准确表达用途
2025-08-28 15:03:12 +08:00

31 lines
950 B
GDScript

@tool
extends HBoxContainer
class_name ItemShow
@export var type: ItemStore.ItemType = ItemStore.ItemType.BASEBALL
@export var count: int = 0
@export var autoFree: bool = false
@onready var avatarTexture: TextureRect = $"%avatar"
@onready var countLabel: Label = $"%count"
@onready var animator: AnimationPlayer = $"%animator"
func _ready():
if autoFree:
animator.play("show")
await animator.animation_finished
await TickTool.millseconds(GameRule.itemShowLifetime) # 等待几秒后自动隐藏
animator.play("hide")
await animator.animation_finished
queue_free()
func _physics_process(_delta):
avatarTexture.texture = ItemStore.getTexture(type)
countLabel.text = str(count)
static func generate(itemType: ItemStore.ItemType, itemCount: int = 1, isAutoFree: bool = false):
var item = preload("res://components/UI/ItemShow.tscn").instantiate()
item.type = itemType
item.count = itemCount
item.autoFree = isAutoFree
return item