mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-29 15:31:54 +08:00
31426987a2
- 增加BigLaser的伤害值和能量消耗 - 为子弹添加击退效果和生成后自动释放功能 - 修改LaserPluse的动画参数并添加锁定发射器脚本 - 调整敌人受击时的能量获取和击退效果 - 更新波次生成配置
117 lines
3.3 KiB
Plaintext
117 lines
3.3 KiB
Plaintext
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/Common/LockLauncher.gd" id="2_ropvu"]
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animations = [{
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resource_name = "spawn"
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step = 0.1
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:scale:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:scale:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath(".:modulate:a")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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length = 0.001
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:scale:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:scale:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath(".:modulate:a")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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[sub_resource type="CircleShape2D" id="CircleShape2D_ts2ht"]
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radius = 35.0571
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[node name="LaserPluse" instance=ExtResource("1_k5wxk")]
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z_index = -1
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target = 1
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freeAfterSpawn = true
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[node name="texture" parent="." index="0"]
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sprite_frames = SubResource("SpriteFrames_83opd")
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[node name="animator" parent="texture" index="0"]
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libraries = {
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"": SubResource("AnimationLibrary_tbgxn")
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[node name="hitbox" parent="." index="1"]
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shape = SubResource("CircleShape2D_ts2ht")
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