mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 23:11:54 +08:00
8de262a615
为敌人实体添加等级属性,影响生命值和伤害 在状态栏和Boss血条中显示等级信息 调整游戏规则增加难度相关的属性成长系数 修改粒子效果角度和波次生成逻辑
66 lines
2.2 KiB
Plaintext
66 lines
2.2 KiB
Plaintext
[gd_scene load_steps=13 format=3 uid="uid://cxcvc1rjvm8i2"]
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[ext_resource type="Script" path="res://scripts/Statemachine/ItemDropped.gd" id="1_v2djl"]
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[ext_resource type="Texture2D" uid="uid://bks8jmctleina" path="res://resources/items/baseball.svg" id="2_4hl42"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_7lt1c"]
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radius = 2.0
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[sub_resource type="Curve" id="Curve_11h7l"]
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_data = [Vector2(0, 0.5), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_u4ger"]
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curve = SubResource("Curve_11h7l")
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[sub_resource type="Curve" id="Curve_h22hm"]
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min_value = -1.0
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, -1), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_orbge"]
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curve = SubResource("Curve_h22hm")
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[sub_resource type="Gradient" id="Gradient_2h3cl"]
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colors = PackedColorArray(0.44, 0.44, 0.44, 1, 1, 1, 1, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_5p7rs"]
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gradient = SubResource("Gradient_2h3cl")
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[sub_resource type="Curve" id="Curve_pp2gs"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_1ot48"]
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curve = SubResource("Curve_pp2gs")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_jfwfg"]
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particle_flag_disable_z = true
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emission_shape = 1
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emission_sphere_radius = 15.0
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angle_min = 1.07288e-05
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angle_max = 90.0
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angle_curve = SubResource("CurveTexture_orbge")
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gravity = Vector3(0, 0, 0)
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scale_min = 5.0
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scale_max = 10.0
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scale_curve = SubResource("CurveTexture_1ot48")
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color_initial_ramp = SubResource("GradientTexture1D_5p7rs")
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alpha_curve = SubResource("CurveTexture_u4ger")
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[node name="ItemDropped" type="RigidBody2D"]
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script = ExtResource("1_v2djl")
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metadata/_edit_vertical_guides_ = [15.0, -15.0]
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[node name="texture" type="Sprite2D" parent="."]
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unique_name_in_owner = true
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("2_4hl42")
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[node name="hitbox" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_7lt1c")
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[node name="particles" type="GPUParticles2D" parent="."]
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amount = 50
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process_material = SubResource("ParticleProcessMaterial_jfwfg")
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