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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 16:31:54 +08:00
Files
Dog-Lynx-And-HCN/components/Bullets/PurpleCrystal.tscn
T
fallingshrimp ef8fd0db9f feat: Enhance game mechanics and structure
- Added `ColorBar` class for visual representation of values.
- Expanded `EntityBase` with new properties: `isBoss` and `weapons`, and implemented damage handling and entity generation methods.
- Updated `EntityStateBar` to use `ColorBar` for health representation.
- Introduced `BulletBase` scene and script for bullet mechanics, including damage handling and generation.
- Created `WorldTool` for managing the game world and root node.
- Implemented `EntityTool` for retrieving entities from hurtboxes.
- Added `GameRule` for managing game rules like friendly fire.
- Updated scene files to reflect new structures and added necessary resources.
2025-08-26 11:39:47 +08:00

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[gd_scene load_steps=5 format=3 uid="uid://uj0aqhm8wgy8"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_45mh7"]
[ext_resource type="Texture2D" uid="uid://c7hyatbuieaj" path="res://resources/bullets/purple-crystal/frames/0.svg" id="2_ca3pq"]
[sub_resource type="SpriteFrames" id="SpriteFrames_r86b3"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_ca3pq")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_ty1as"]
[node name="PurpleCrystal" instance=ExtResource("1_45mh7")]
[node name="texture" parent="." index="0"]
sprite_frames = SubResource("SpriteFrames_r86b3")
[node name="hitbox" parent="." index="1"]
position = Vector2(0, -13)
shape = SubResource("CircleShape2D_ty1as")