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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 16:31:54 +08:00
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Dog-Lynx-And-HCN/world.tscn
T
fallingshrimp ef8fd0db9f feat: Enhance game mechanics and structure
- Added `ColorBar` class for visual representation of values.
- Expanded `EntityBase` with new properties: `isBoss` and `weapons`, and implemented damage handling and entity generation methods.
- Updated `EntityStateBar` to use `ColorBar` for health representation.
- Introduced `BulletBase` scene and script for bullet mechanics, including damage handling and generation.
- Created `WorldTool` for managing the game world and root node.
- Implemented `EntityTool` for retrieving entities from hurtboxes.
- Added `GameRule` for managing game rules like friendly fire.
- Updated scene files to reflect new structures and added necessary resources.
2025-08-26 11:39:47 +08:00

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[gd_scene load_steps=3 format=3 uid="uid://dmxi1ikn6avig"]
[ext_resource type="PackedScene" uid="uid://bm7ymrri6pykb" path="res://components/Characters/Rooster.tscn" id="1_7jr0n"]
[ext_resource type="Script" path="res://scripts/Tools/WorldTool.gd" id="1_ei0ch"]
[node name="world" type="Node2D"]
script = ExtResource("1_ei0ch")
[node name="rooster" parent="." groups=["players"] instance=ExtResource("1_7jr0n")]
position = Vector2(394, 274)