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19 lines
786 B
GDScript
19 lines
786 B
GDScript
extends BulletBase
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class_name BigLaser # 这个子弹是玩家的超级武器,耗能高,dps也高
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func spawn():
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CameraManager.shake(5000, 100) # 激光会运行5秒,期间震屏100强度
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CameraManager.playAnimation("bigLaser")
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fields[FieldStore.Bullet.DAMAGE] *= launcher.fields[FieldStore.Entity.ATTACK_SPEED]
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func ai():
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rotation = lerp_angle(rotation, ((get_global_mouse_position() - position).angle()), 0.1)
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position = launcher.texture.global_position
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func applyDot():
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hitbox.disabled = true
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await TickTool.millseconds(100 / launcher.fields[FieldStore.Entity.ATTACK_SPEED])
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hitbox.disabled = false
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await TickTool.millseconds(100 / launcher.fields[FieldStore.Entity.ATTACK_SPEED])
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return true
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func succeedToHit(_dmg: float):
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fields[FieldStore.Bullet.DAMAGE] *= 1.03
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