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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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d9a8af529a
- 新增Parry效果控制器及关联资源 - 为EffectController添加beforeShot钩子方法 - 调整Parrier子弹的碰撞形状和动画时长 - 实现弹反成功时的击退效果和视觉反馈 - 修改默认波次配置用于测试
25 lines
793 B
Plaintext
25 lines
793 B
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://12ubhs2p8a27"]
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[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_yftgy"]
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[ext_resource type="SpriteFrames" uid="uid://cegxrhkf6na6t" path="res://resources/effects/parrier/2/2.tres" id="2_7outc"]
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_6cpy3"]
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[node name="Parrier" instance=ExtResource("1_yftgy")]
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spawnTexture = "spawn"
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[node name="particles" parent="." index="1"]
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lifetime = 0.01
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[node name="animator" parent="stage" index="0"]
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libraries = {
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&"": SubResource("AnimationLibrary_6cpy3")
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}
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[node name="texture" parent="stage" index="1"]
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position = Vector2(200, 50)
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scale = Vector2(-0.4, 0.4)
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sprite_frames = ExtResource("2_7outc")
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frame = 8
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frame_progress = 1.0
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