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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00
Files
Dog-Lynx-And-HCN/components/Obstacles/GrassWall.tscn
T
fallingshrimp 3698127345 feat(障碍物系统): 添加草墙障碍物及相关功能
实现草墙障碍物系统,包括以下主要变更:
- 新增草墙障碍物资源、脚本和场景
- 添加障碍物状态显示UI
- 扩展组件管理器支持障碍物类型
- 修改子弹系统以支持对障碍物的碰撞检测
- 调整实体碰撞层设置
- 为公鸡角色添加草墙武器

新增功能允许玩家放置可阻挡敌人的草墙障碍物,并显示其生命值状态
2026-01-27 20:52:26 +08:00

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[gd_scene load_steps=5 format=3 uid="uid://bu2qnw81241wv"]
[ext_resource type="PackedScene" uid="uid://dwydudqawsiqi" path="res://components/Abstracts/ObstacleBase.tscn" id="1_76v8o"]
[ext_resource type="Texture2D" uid="uid://vmd6kegvbs31" path="res://resources/characters/grass-wall/grasswall.png" id="2_7gks2"]
[sub_resource type="SpriteFrames" id="SpriteFrames_pu7bs"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_7gks2")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_qvy1c"]
size = Vector2(700, 60)
[node name="GrassWall" instance=ExtResource("1_76v8o")]
healthMax = 100.0
penerateResistance = 0.0
blockPlayer = false
blockEnemy = true
[node name="texture" parent="." index="0"]
rotation = 1.5707964
sprite_frames = SubResource("SpriteFrames_pu7bs")
[node name="statebar" parent="texture" index="0"]
position = Vector2(-374, 0)
rotation = -1.5707964
[node name="hitbox" parent="." index="1"]
rotation = 1.5707964
shape = SubResource("RectangleShape2D_qvy1c")