mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
d4501ae45d
refactor: 重构子弹生成逻辑,支持分裂和折射效果 fix: 修复掉落物拾取范围和碰撞检测问题 style: 优化UI显示,添加武器品质和类型标签 docs: 更新字段描述,调整部分饲料名称和分类 perf: 优化数学工具函数,添加随机数处理工具 test: 调整波次生成逻辑,添加新敌人类型 build: 添加新资源文件和相关导入配置
21 lines
740 B
Plaintext
21 lines
740 B
Plaintext
[gd_scene load_steps=3 format=3 uid="uid://b3aymxd848400"]
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[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_mwo1u"]
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[ext_resource type="Texture2D" uid="uid://bvkjvgxabqyvg" path="res://resources/feeds/dango.svg" id="2_ckr7l"]
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[node name="Dango" instance=ExtResource("1_mwo1u")]
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avatarTexture = ExtResource("2_ckr7l")
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displayName = "团子"
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quality = 4
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fields = Array[int]([0, 8, 9])
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fieldValues = Array[float]([15.0, 0.05, 1.0])
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costs = Array[int]([0, 1])
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costCounts = Array[int]([500, 150])
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_ckr7l")
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[node name="name" parent="container/info" index="1"]
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displayName = "团子"
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quality = 4
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