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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
Files
Dog-Lynx-And-HCN/scripts/Tools/MathTool.gd
T
fallingshrimp f13468bc0a feat(召唤): 调整召唤物属性和武器配置
- 修改HJM和LGBTFlag的吸引力数值
- 为武器类型枚举添加SUMMON选项
- 优化召唤逻辑,当达到上限时移除最早召唤物
- 调整Shield武器的属性和描述
- 更新Rooster角色的武器配置
- 修复LGBTFlag攻击角度计算问题
2025-12-13 11:26:12 +08:00

39 lines
1.1 KiB
GDScript

class_name MathTool
static func rate(value: float) -> bool:
return randf() < value
static func randv2_range(offset: float):
return Vector2(
randf_range(-offset, offset),
randf_range(-offset, offset)
)
static func randc_from(array: Array):
return array[randi() % array.size()]
static func randc_from_weights(indexes: Array, weights: Array[int]):
var totals: Array = []
var index = 0
for i in indexes:
for j in range(weights[index]):
totals.append(i)
index += 1
return randc_from(totals)
static func signBeforeStr(value: float):
return ("+" if value > 0 else "-" if value < 0 else "") + str(abs(value))
static func percent(value: float):
return value / 100
static func shrimpRate(value: float):
return randi_range(0, floor(value)) + int(rate(value - floor(value)))
static func getClosestIntersection(a: Vector2, b: Vector2, r: float) -> Vector2:
var ab = b - a
var distance = ab.length()
if distance < 0.00001:
return a + Vector2.RIGHT * r
var abNormalized = ab / distance
var distanceB = distance
if distanceB <= r:
return b
var intersection = a + abNormalized * r
return intersection
static func priority(a, b):
return a if a else b