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Files
Dog-Lynx-And-HCN/scripts/Statemachine/EffectController.gd
T
fallingshrimp f52f7cda8e feat(子弹): 添加紫色水晶子弹的爆炸效果和销毁逻辑
refactor(子弹基类): 重构销毁逻辑防止重复调用
fix(敌人): 调整小鸡boss的出现波次和激光音效
style(场景文件): 整理动画资源顺序
2025-08-29 12:42:44 +08:00

27 lines
681 B
GDScript

extends Node2D
class_name EffectController
@export var oneShot: bool = true
@onready var particles: GPUParticles2D = $"%particles"
func _ready():
particles.emitting = false
particles.one_shot = oneShot
func shot():
var cloned = particles.duplicate() as GPUParticles2D
cloned.emitting = true
add_child(cloned)
if oneShot:
await cloned.finished
cloned.queue_free()
static func create(scene: PackedScene, spawnPosition: Vector2, parent: Node2D = null) -> EffectController:
var cloned = scene.instantiate() as EffectController
cloned.global_position = spawnPosition
if parent:
parent.add_child(cloned)
else:
WorldManager.rootNode.add_child(cloned)
return cloned