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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 23:11:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Characters/Dog.gd
T
fallingshrimp b7638fa9b6 feat(角色): 添加狗角色音效和攻击冷却随机化
添加狗角色的受伤音效文件并配置导入设置
修改狗的攻击冷却时间为3000-5000毫秒随机值
调整狗角色的受伤音效播放几率为30%
为狗角色添加碰撞检测形状
2025-11-16 14:42:48 +08:00

20 lines
598 B
GDScript

extends EntityBase
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 120
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.2
fields[FieldStore.Entity.OFFSET_SHOOT] = 0
attackCooldownMap[0] = randi_range(3000, 5000)
func ai():
PresetEntityAI.follow(self, currentFocusedBoss, 300)
tryAttack(0)
func attack(type):
if type == 0:
var weaponPos = findWeaponAnchor("normal")
var angle = weaponPos.angle_to_point(currentFocusedBoss.position)
for i in 3:
BulletBase.generate(ComponentManager.getBullet("DogCircle"), self, weaponPos, angle)
await TickTool.millseconds(100)
return true