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Dog-Lynx-And-HCN/shaders/BottomShadow.gdshader
T
2026-05-10 13:41:43 +08:00

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shader_type canvas_item;
uniform float prog:hint_range(0.0, 1.0, 0.1)=0;
void fragment() {
COLOR.a*=(1.0-UV.y)/prog;
}