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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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f9601c4d13
添加蓄力等待时间和粒子特效系统,使弓箭在发射前有蓄力效果,并在发射时显示火焰粒子特效。修改了Bow.gd和Arrow.gd以支持蓄力时间参数,并更新Arrow.tscn添加新的粒子系统节点。
82 lines
2.7 KiB
Plaintext
82 lines
2.7 KiB
Plaintext
[gd_scene load_steps=13 format=3 uid="uid://wy8wqwhwr4fb"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_0wuio"]
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[ext_resource type="Texture2D" uid="uid://dadbn306owsy3" path="res://resources/bullets/arrow/arrow.png" id="2_b2ohg"]
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[ext_resource type="Script" uid="uid://u5x40y0cvqq2" path="res://scripts/Contents/Bullets/Arrow.gd" id="2_qddg0"]
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[sub_resource type="Curve" id="Curve_uu3a4"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_cawe8"]
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curve = SubResource("Curve_uu3a4")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_afwvr"]
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particle_flag_disable_z = true
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direction = Vector3(-1, 0, 0)
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spread = 0.0
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initial_velocity_min = 3000.0
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initial_velocity_max = 3000.0
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gravity = Vector3(0, 0, 0)
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alpha_curve = SubResource("CurveTexture_cawe8")
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[sub_resource type="Curve" id="Curve_qddg0"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_uu3a4"]
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curve = SubResource("Curve_qddg0")
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[sub_resource type="Gradient" id="Gradient_cawe8"]
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colors = PackedColorArray(1, 0, 0, 1, 1, 0.8159592, 0, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_afwvr"]
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gradient = SubResource("Gradient_cawe8")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_qddg0"]
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particle_flag_disable_z = true
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emission_shape = 1
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emission_sphere_radius = 150.0
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direction = Vector3(-1, 0, 0)
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spread = 20.0
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initial_velocity_max = 2500.0
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gravity = Vector3(0, 0, 0)
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scale_min = 20.0
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scale_max = 60.0
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color_initial_ramp = SubResource("GradientTexture1D_afwvr")
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alpha_curve = SubResource("CurveTexture_uu3a4")
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[sub_resource type="CircleShape2D" id="CircleShape2D_b2ohg"]
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[node name="Arrow" instance=ExtResource("1_0wuio")]
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script = ExtResource("2_qddg0")
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displayName = "鸡毛箭"
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speed = 50.0
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penerate = 1.0
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lifeDistance = 2000.0
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[node name="static" type="Sprite2D" parent="texture" index="1"]
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position = Vector2(0, -3)
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scale = Vector2(0.06775362, 0.06775362)
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texture = ExtResource("2_b2ohg")
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[node name="trail" type="GPUParticles2D" parent="texture/static" index="0"]
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unique_name_in_owner = true
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z_index = -1
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amount = 12
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texture = ExtResource("2_b2ohg")
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preprocess = 1.0
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_afwvr")
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[node name="fire" type="GPUParticles2D" parent="texture/static" index="1"]
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position = Vector2(1328.3423, 44.278076)
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amount = 300
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preprocess = 1.0
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_qddg0")
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[node name="hitbox" parent="." index="1"]
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position = Vector2(85, 0)
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shape = SubResource("CircleShape2D_b2ohg")
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