mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
f9601c4d13
添加蓄力等待时间和粒子特效系统,使弓箭在发射前有蓄力效果,并在发射时显示火焰粒子特效。修改了Bow.gd和Arrow.gd以支持蓄力时间参数,并更新Arrow.tscn添加新的粒子系统节点。
26 lines
608 B
GDScript
26 lines
608 B
GDScript
extends BulletBase
|
|
class_name Arrow
|
|
|
|
@onready var trail: GPUParticles2D = $%trail
|
|
|
|
var atk: float = 0
|
|
var waitTime: float = 0
|
|
|
|
func register():
|
|
trail.emitting = false
|
|
hitbox.disabled = true
|
|
func ai():
|
|
if timeLived() < waitTime:
|
|
PresetBulletAI.lockLauncher(self, launcher, true)
|
|
rotation = position.angle_to_point(get_global_mouse_position())
|
|
position += Vector2.from_angle(rotation) * 200
|
|
return
|
|
else:
|
|
trail.emitting = true
|
|
hitbox.disabled = false
|
|
speed = (1 - lifeDistancePercent()) * initialSpeed
|
|
damage = speed * atk
|
|
PresetBulletAI.forward(self, rotation)
|
|
if speed < 1:
|
|
tryDestroy()
|