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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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c74087454a
修改多个武器和召唤物的攻击逻辑,将直接设置damage属性改为设置baseDamage属性 添加BulletBase类型检查确保安全访问子弹属性 移除Weapon.gd中冗余的鼠标事件连接
15 lines
532 B
GDScript
15 lines
532 B
GDScript
@tool
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extends Weapon
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func update(to, origin, _entity):
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origin["atk"] += 2 * to * soulLevel
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origin["count"] = 1 * soulLevel
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origin["split"] /= 1 + 0.05 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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for i in BulletBase.generate(ComponentManager.getBullet("ChainGun"), entity, entity.texture.global_position, (get_global_mouse_position() - entity.texture.global_position).angle()):
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if i is BulletBase:
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i.baseDamage = readStore("atk")
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i.count = floor(readStore("count"))
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i.splits = readStore("split")
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