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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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fbcab848e2
调整Wuwei子弹的伤害计算方式,移除冗余计算并添加rate2变量控制伤害倍率。修改Parrier子弹的反射伤害计算,加入子弹伤害因子。优化DaoStatue武器的攻击触发条件,从检测1颗子弹改为3颗,并简化子弹生成逻辑。
29 lines
777 B
GDScript
29 lines
777 B
GDScript
extends BulletBase
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class_name WuweiBullet
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@export var canMove: bool = true
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var rate2: float = 0
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func ai():
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if canMove:
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PresetBulletAI.lockLauncher(self , launcher, true)
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PresetBulletAI.trace(self , launcher.currentFocusedPosition, 0.1)
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func hitBullet(bullet: BulletBase):
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if !is_instance_valid(launcher): return
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if BulletTool.canDamage(bullet, launcher):
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baseDamage *= rate2 ** bullet.getDamage()
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func shoot():
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for bullet in BulletBase.generate(
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ComponentManager.getBullet("InfinitySword"),
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launcher,
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position + Vector2.from_angle(rotation) * 400,
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rotation
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):
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if bullet is InfinitySwordBullet:
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bullet.baseDamage = baseDamage
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func beReady():
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canMove = false
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EffectController.create(ComponentManager.getEffect("Danger"), findAnchor("Spawn")).shot()
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