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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
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Dog-Lynx-And-HCN/scripts/Contents/Bullets/Wuwei.gd
T
fallingshrimp fbcab848e2 fix: 修复子弹伤害计算并调整触发条件
调整Wuwei子弹的伤害计算方式,移除冗余计算并添加rate2变量控制伤害倍率。修改Parrier子弹的反射伤害计算,加入子弹伤害因子。优化DaoStatue武器的攻击触发条件,从检测1颗子弹改为3颗,并简化子弹生成逻辑。
2026-05-08 16:18:13 +08:00

29 lines
777 B
GDScript

extends BulletBase
class_name WuweiBullet
@export var canMove: bool = true
var rate2: float = 0
func ai():
if canMove:
PresetBulletAI.lockLauncher(self , launcher, true)
PresetBulletAI.trace(self , launcher.currentFocusedPosition, 0.1)
func hitBullet(bullet: BulletBase):
if !is_instance_valid(launcher): return
if BulletTool.canDamage(bullet, launcher):
baseDamage *= rate2 ** bullet.getDamage()
func shoot():
for bullet in BulletBase.generate(
ComponentManager.getBullet("InfinitySword"),
launcher,
position + Vector2.from_angle(rotation) * 400,
rotation
):
if bullet is InfinitySwordBullet:
bullet.baseDamage = baseDamage
func beReady():
canMove = false
EffectController.create(ComponentManager.getEffect("Danger"), findAnchor("Spawn")).shot()