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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-30 16:01:53 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/Pipe.gd
T
fallingshrimp fd58948b3f fix(武器/子弹): 调整管道武器和子弹的数值计算
修复管道武器的充能计算方式,改为基于灵魂等级减1的乘法
修改子弹旋转速度计算,使用初始速度替代能量值
添加子弹基础伤害与能量值的关联
调整子弹命中后的能量衰减系数
2026-02-09 13:10:15 +08:00

22 lines
591 B
GDScript

@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 1 * to * soulLevel
origin["charge"] += 0.05 * (soulLevel - 1)
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for bullet in BulletBase.generate(
ComponentManager.getBullet("Pipe"),
entity,
weaponPos,
weaponPos.angle_to_point(get_global_mouse_position())
):
if bullet is PipeBullet:
var e = charged(readStore("atk"), readStore("charge"))
bullet.baseDamage = e
bullet.energy = e
bullet.speed = e
return true